As part of the course I took at AnimSquad to continue my studies of animation, I made this little shot.

Jill thought she would never have to get involved again in a case she was involved in years ago that took a dear friend away from her. But as the tides turned, the case came back hunting her and now she has to go against the mafia, of who she’s terrified.

The inspiration came from detective noir films. Back in the day, as we all know, films didn’t have color and the amount of detail an image had was far from HD. With that said, many great films were created in that era, known even today and considered great such as Citizen Kane (to be obvious) or Charlie Chaplin’s films.
What nowadays we can recreate and call a choice of style, back then was the medium’s limitation. But with that said, many films were better than lots of others we see today as they survived the test of time.

The way I see it, by getting less audio/visual information from the film, we actually can be more entertained at some points, as we don’t lose focus of what’s important, which is the story a film is trying to show us and that can be captured in the simplest cinematic language.
There’s also another factor in this – Imagination. When we don’t get all the information that we need, in order to see the whole picture, be it because of resolution, color, or because something is intentionally hidden from us, we would try to fill it in sub-consciously using our imagination which makes our minds work more and we feel more engaged.
In other words, Less Is More!

Without color, most of the information we could see on screen was light, where it could show us what we need to pay attention to (thus understanding the story) and what to hide from us in the dark (thus making our minds work and connect with what’s going on).
We can see a similar effect in comic books where the art style is blacks vs. color, creating a high contrast and a sense of positive and negative, which is interesting to us. Another example would be 80’s/90’s video games, where a whole character could be expressed by just 20-50 pixels. We see what we have, our imagination does the rest and we are more engaged.
After all, those games are well remembered by people today.

Nowadays creators have a lot more tools to work with, giving them more choice of how to express themselves. Even so, It seems to me that the best films out there are the ones that found a way to do their job more simple.
With all those tools, they still “abstractified” their vision and that made it more clear to the audience, made them engage with it better and let them enjoy it more. Keep It Simple!


Bombshell Zeroth Guardian Trailer

Really excited about this trailer for Bombshell Zeroth Guardian boss fight made for Pax Prime 2015.
It was really exciting to work on this game and hope you enjoy it! ๐Ÿ˜€



And yet another personal shot I’ve been working on lately. ๐Ÿ˜›
Stay tuned for more!


Bombshell E3 2015 Trailer

Finally the new trailer for our up-coming game, Bombshell is here!
I’m so excited to be a part of this with Interceptor & 3D Realms.
The game is gonna be playable at QuakeCon 2015 and available on PC, PS4 & Xbox One.
Enjoy!!! ๐Ÿ˜€

Here’s the previous trailer for the game as well.

Find out more about the Bombshell on facebook, twitter &


So Nice to Me

This is another personal shot I’ve been working on lately.
Stay tuned for more! ๐Ÿ™‚



This is one personal shot I’ve been working on lately.


New year, Korra & an Animation job

Before the new year started, I came back from the CTN expo.
The 3-day event was extremely good with lots of talented artists from all around the world, workshops, panels and artwork to go around…
It was my first time at CTN and my whole schedule that I prepared for myself when I’m there was completely crushedืฅ The reason for that being that I just graduated back then and despite my plans for the 3 days of events, when I came there I found that lots of studios such as Blue Sky, Disney, Sony, Pixar could review my animation reel and all I had to do is stand in line, so I figured it’d be a mistake not to do that. After 3 days of standing in lines, my feet were killing me, I spent lots of money on workshops which I ended up not attending but I was satisfied that I put my mark out there and met lots of people in person.

My graduation ceremony was at the same place where the expo was just a day before that.
It was really crazy meeting so many people in real life after being able to see and hear them only through my computer screen for 18 months…
Kind of like meeting their physical real world versions.
I met my mentors who had to take my dumb jokes during class for 3 months each, but as expected they were all wonderful people and all meetings with them were very warm and welcome, it’s like they taught us – animation is a team sport!
I also met many mentors and industry professionals that I haven’t had the pleasure to study under but they still were a big pleasure to meet.
Guest speaker this year at the ceremony was the one and only Mr. Glen Keane which was super insane to all of us (I’m sure ๐Ÿ˜€ ), he said many kind things about pushing yourself forward and keep learning. One thing he said is to learn from the old masters!
Right afterwards there was a party where everyone got to really meet each other, classmates, mentors, and all around awesome people accompanied by drinks and screening of everyone’s showreels on the big screen… no, two big screens!

I brought back lots of books and toys signed by artists to enjoy in any time and inspire me in my own work,
for which I had to buy an extra briefcase. Had to transport my newly acquired loot somehow!

Been working on this project in my free time for a while now. It still doesn’t see the light in the end of the tunnel but I’ve been learning some new ideas
from other places and fields so now I’m able to progress faster and more efficient with it. ๐Ÿ™‚
It’s always handy to learn ideas for rigging from animation, animation from modeling and drawing and so on. Her modeling is still a proxy and I gotta work on her hands and shaping system for the whole body and at the end she should be pretty flexible in all her aspects.
The idea here is to create detailed enough geometry to mimic all the tiny muscles and a rig flexible enough to make cartoony shapes like squashes stretches and exaggerated ideas.

Korra WIP

Recently I got my first animation job at a gaming company called Interceptor Entertainment where I’m taking a position of a cinematic animator now in a AAA game called Bombshell. Shameless promotion: check us out on facebook! ๐Ÿ˜Ž

So that is all for now, I got my goals set for the year 2015, the year of the hoverboards!! ๐Ÿ™‚
This year, I will be taking life drawing classes to push my observation ability and understanding of the gesture, form and it’s functionality,
as well as working on 3 separate short film projects with old friends, new ones and my own short film which long ago proved to take forever!

One of the projects is The Ottoman, the short film by directorsย Mikeย Stamm and Dimosย Vrysellas,
I was lucky to get onto this project and after we raised the money we needed on Kickstarter, the whole thing went into overdrive!

Got my reading list set up for this year so there’s a lot new to learn…

Hope to upload new stuff soon but for now, c ya! ๐Ÿ˜€


Motorcycle Rig Demo

Another rig that I made as a prop for one of my animation shots. New animation coming soon… ๐Ÿ™‚
Music: Celldweller – Lost in Time
Model from Evermotion.